Hand 290 — Points for game call

Play this hand
Dealer
S
User Side
N/S
Contract
4S
Declarer
S
Tricks Makeable
11
Recommended Lead
AD
Vulnerability
None
System
SAYC

Planning

Find a fit, and then ask yourself if you have enough points for game

The Deal

North
Q 8 7 5
A K 6 4
8 7 3 2
10
West
9 2
10 9 3 2
6
Q 9 7 5 3 2
East
J 10 3
Q 8 7
A 9 4
K J 8 4
South
A K 6 4
J 5
K Q J 10 5
A 6
North: 9 HCP, 4-4-4-1
East: 11 HCP, 3-3-3-4 (bal)
South: 18 HCP, 4-2-5-2
West: 2 HCP, 2-4-1-6

Bidding Sequence

S W N E
1DPass1SPass
3SPass4SPass
PassPass

Final Comments

In 4 spades we count our losers.
0 spades
0 hearts
1 diamond
0 clubs
That is 12 tricks.
East can lead with the AD, and a low one. West will trump the 2nd diamond and lead back a club. The party is over, and north takes the remaining 10 tricks.